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Author Topic: Funky Object in AoI  (Read 2757 times)

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Offline fencepost

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Funky Object in AoI
« on: May 14, 2007, 03:54:26 PM »
In this tutorial, I will show you how to make a funky object in AoI that I affectionately refer to as a wallwalker.  Why do I call it a wallwalker?  Well, it kinda reminds me of one of those gooey rubber things you throw against the wall, and due to gravity, 'walks' down the wall.  You may recall seeing something similar in this Magic Eye image I created some time ago Click Me!.

At any rate, this is what we will create in just a few simple steps from an ordinary cube.



I won't be covering texturing or rendering concepts.  I've discussed many of these before and there's no need to go into them again.  Let's begin.

Step 1

In the AoI main window, click on the Create Cube button and while holding down the Shift Key drag out a cube in any of the views.  For this exercise, it doesn't matter which window you create the cube in, just make sure to hold down the Shift Key to make it perfectly symmetrical.

Here's a screenshot of our beautiful cube:



Step 2

We need to be able to edit the cube.  In order to do that, we must convert it to a triangle mesh.  In the Object List Dialog Window, right-click on the cube and select Convert to Triangle Mesh....



and click Ok when this dialog window appears...



Step 3

With your mouse still in the Object List Dialog Window, double-click on the cube name to open up the Triangle Mesh Editor Window.

Make sure you have the Freehand Selection Mode activated (Edit Menu > Freehand Selection Mode or Ctrl+F) - no screenshot for this step.  Also, make sure you've got the Display As Quads Option deselected (Edit Menu > Display as Quads or Ctrl+W) - no screenshot for this  step.

Step 4

By default you will be in vertex mode, which is what we want.  However, if you've accidently changed modes, click the 'V' key on your keyboard to go back into vertex mode.  Make sure this little menu bar has the Point Mode pressed down....



Now, click the Select/Move tool and create a loop similar to the one shown below to select the middle vertices of each face.



Hold down the Shift Key and make a selection as shown below to select the middle vertices on the other faces....



Here's a screenshot showing 3 sides faces of the cube with the middle vertices selected.  All of the middle vertices on all cube faces should be selected.



Rotate your model by clicking, holding and dragging the middle mouse button or click on the button to the left of the screen that has an eye with a looping arrow.  Check to see that all of the middle vertices are selected.  Deselect any that shouldn't be.

Step 5

Now, we need to create an area the we can extrude the sides.  Click the Bevel/Extrude tool and a little red 4-headed arrow will appear in front of your model.  Hold down the Shift Key and the left mouse button and drag the 4-headed arrow to the right to resemble this:



Step 6

Now that we have a surface to extrude, let's extrude the faces.  Click the 'F' key on your keyboard.  The following faces should now be selected.



Using the Bevel/Extrude tool we used a minute ago, hold down the Shift Key and the left mouse button to keep the shape symmetrical, drag the 4-headed arrow up until your model resembles this:



Step 7

Now, let's add a little bit of variation to the extrusion.  Let go of the Shift key and with the Bevel/Extrude tool, drag the 4-headed arrow up and to the left of the screen.  Your model should look something like this:



Step 8

Hold down the Shift key one more time and drag the 4-headed arrow up the screen until you get this (This screenshot only shows one face.  The whole model should look like this):



Step 9

One last extrude....release the Shift key and with the Bevel/Extrude tool, drag the 4-headed arrow down and to the right to give the object a little indentation (This screenshot only shows one face.  The whole model should look like this).



Step 10

The model is now complete, but we need to smooth it out a bit.  Go to Mesh Menu > Smoothing Method > Approximating

and you should now have this:



Click the OK button at the bottom of the Triangle Mesh Editor window to accept your changes and go back to the main AoI window where you can assign some textures/materials, lights, etc. for a nice render.

I hope you found this tutorial to be beneficial.  Although it's a simple example, you'll soon learn more ways to use these operations to create more complex models.

Let me know if you have any questions.

Art
« Last Edit: May 16, 2010, 02:31:06 PM by Hi-T3k~HillBilly »
I'd rate you as an upper-middle-lower-mod with pro-novice-inter tendencies.....and a twist of lime!  Of course, my rating scale is completely objectively subjective, but ALWAYS consistently inconsistent.

Offline Darth_Gimp

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Re: Funky Object in AoI
« Reply #1 on: May 14, 2007, 04:16:54 PM »
I learned a lot in this one Fence. I cannot post my out come since it is rendered with Bryce.. but THANK-YOU for this!
One thing.. when I "Click the 'F' key on your keyboard.  The following faces should now be selected." they were not so I had to go and select them. Did I maybe miss something? Also, my object was a semi-transparent blue not a solid like yours. How do I change that?
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Offline fencepost

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Re: Funky Object in AoI
« Reply #2 on: May 14, 2007, 04:27:01 PM »
Glad you found it helpful!

As far as the selection not going from the vertices to the faces when hitting the 'F' key, two things are possible.  One, you may have accidently deselected the vertices by clicking elsewhere in the window.  At that point, the 'F' key would have no affect.  Another thought is that your Keyboard shortcut, for whatever reason, has been changed from the default and the 'F' key has no affect anymore.  I'm guessing it's the former problem, but you might want to check it again and see.  If it turns out to be the keyboard shortcut that is missing, I think I can walk you through getting it back.

Additionally, you can move between modes by selecting the appropriate button here:

To change what your view looks like go to View Menu > Display Mode and you'll have 5 to choose from.  I switch back and forth depending on what I need to do.

You ready for a quick little spaceship tutorial?
« Last Edit: May 14, 2007, 04:41:53 PM by fencepost »
I'd rate you as an upper-middle-lower-mod with pro-novice-inter tendencies.....and a twist of lime!  Of course, my rating scale is completely objectively subjective, but ALWAYS consistently inconsistent.

Offline Darth_Gimp

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Re: Funky Object in AoI
« Reply #3 on: May 14, 2007, 04:49:01 PM »
yes please.

Pressing "F" does switch the modes.. just the center faces are not selected. I just go and select them.
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Offline fencepost

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Re: Funky Object in AoI
« Reply #4 on: May 14, 2007, 05:16:10 PM »
hmmm, that's odd.  I wonder what's up with that?  Oh, well, the strange things of computer software.  I'll throw some screenshots together for a little spaceship.  I've pretty much got it down to a science, so it won't take very long.  It will just be a one-piece unit so you can get your feet wet with some more tools.  Ultimately, you would probably want to separate the pieces for texturing, but this will be a good exercise.
I'd rate you as an upper-middle-lower-mod with pro-novice-inter tendencies.....and a twist of lime!  Of course, my rating scale is completely objectively subjective, but ALWAYS consistently inconsistent.


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Re: Funky Object in AoI
« Reply #5 on: May 14, 2007, 05:47:04 PM »
I am trying this right now, but I just realized what this reminds me of!  My son has a toy called Brain Warp.  It looks like this:

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Offline fencepost

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Re: Funky Object in AoI
« Reply #6 on: May 14, 2007, 06:02:05 PM »
Cool! Now, I'll have to show you how we can reshape/texture it to look more like Brain Warp.
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Re: Funky Object in AoI
« Reply #7 on: May 14, 2007, 06:07:56 PM »
That would be nifty!
Here's my result so far

Shiny glass?  but of course! 

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Offline fencepost

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Re: Funky Object in AoI
« Reply #8 on: May 14, 2007, 06:12:23 PM »
Nice job!  Did you try out my tips on creating a glass texture or had you already figured out how to do those?  Very realistic.  Now, to add to it even more, go to this tutorial and try adding an HDRI image for extra Umph! Click Me!

I see you've become a member over at FriendlySkies.  If you really want good help, those guys can give it.
I'd rate you as an upper-middle-lower-mod with pro-novice-inter tendencies.....and a twist of lime!  Of course, my rating scale is completely objectively subjective, but ALWAYS consistently inconsistent.

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Re: Funky Object in AoI
« Reply #9 on: May 14, 2007, 07:47:02 PM »
Thanks!  I used your tips for glass - when I tried it came out looking more like semi-transparent plastic (while not a bad look, not quite what I was going for).
I'll go try the HDRI now
I just signed up for the AOI forums earlier today, I haven't poked through much yet though!
Okay, here was my attempt at HDRI... not sure I did it correctly

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