Share this topic on AskShare this topic on DiggShare this topic on FacebookShare this topic on GoogleShare this topic on TwitterShare this topic on YahooShare this topic on Google buzz

Author Topic: Blender zoomed text  (Read 586 times)

0 Members and 1 Guest are viewing this topic.

Offline ClayOgre

  • Member
  • **
  • Posts: 314
  • Karma: 0
    • ClayOgre's OSGrafix.info
Blender zoomed text
« on: March 19, 2009, 06:17:08 PM »
Basically, you do text in Blender, immediately convert it to a mesh.    Now you go into edit mode and extrude it...but click your mouse immediately so it doesn't actually extrude, this gives you, in effect, 3D mesh text that has been "squashed" perfectly flat with all the verts for the front "face" selected.  Without changing the selection, go into object mode

In object mode, you set a shape key to this base shape.  Now go back into edit mode, grab and move the verts straight out from the lettering.  The default for adding text is in top view, so, if you are in top view, just do G-key and then hit z and you can grab the verts and move them up in z.  Basically this is the same as extruding them.  Now, while still in edit mode, set another shape key for this "extruded" shape.

If you go back into object mode, you should be back to having 2D looking text.  But if you split up your windows and make one of them an Action window, you should have a slider for your second shape key.  If you move the slider, your text will extrude.  From there it is a simple matter of making an animation.

However, for the example below, I took the further step of animating the mesh moving toward the camera after the extrusion of the shape key.  It works like this, for frames 1-30, the text mesh is in the same location.  On frame one, it is at the base shape key, i.e. 2D, I go to frame 30 and move the slider for my second shape key all the way, now, at frame 30, the text is "extruded" all the way.  So if I animate, it shows the text gradually extruding for 30 frames.  Then, at frame 30, I start the mesh moving toward the camera until it goes completely past the camera at frame 50.  Below is what you get.  The text is done with the Precious Materials pack (link off the main Blender.org site), with the silver material tinted blue and some transparency added.

You could also start from the opposite end of things and have the text "zoom" past the camera and go from 3D to 2D.   Another thing to try would be to use a "zolly" style shot.  I have experimented with these in Blender.  What you do is to zoom and move the camera at the same time, trying to keep the subject centered and the same size in the frame.  What this does is to cause the perspective to seem to shift around the subject.  It is a very unusual effect.  If you don't know what I am talking about, if you have seen the first Lord of the Rings movie, the technique is used in the first part of the film when Frodo, Sam, Merry, and Pippin first encounter the Nazgul.  The four of them roll down a hill, then land on a road bed.  All of them except for Frodo immediately start investigating a patch of mushrooms.  Frodo is uneasy and looks down the road.  The Nazgul is coming and we see the "zolly" effect as Frodo realizes something is very amiss....

« Last Edit: March 19, 2009, 06:19:13 PM by ClayOgre »

Offline istarlome

  • Global Moderator
  • Posts: 836
  • Karma: 0
    • istarlome.deviantart.com
Re: Blender zoomed text
« Reply #1 on: March 19, 2009, 06:49:44 PM »
this is cool.  i down loaded blender and opened it.  i could not figure out a single thing with it. i'm going to try again at some stage.


Darth_Gimp

  • Number One
  • *****
  • Posts: 2,833
  • Karma: 0
  • Faith, Folk, Family!
    • lds-jedi.deviantart.com
    • Odinic Rite
Re: Blender zoomed text
« Reply #2 on: March 19, 2009, 07:19:39 PM »
opened what Ista? I don't see a download there at all...
GimpDome Group: http://gimpdome.deviantart.com/
My DeviantArt: http://lds-jedi.deviantart.com/

There's no worse feeling than that millisecond you're sure you are going to die after leaning your chair back a little too far.

Offline istarlome

  • Global Moderator
  • Posts: 836
  • Karma: 0
    • istarlome.deviantart.com
Re: Blender zoomed text
« Reply #3 on: March 19, 2009, 08:10:02 PM »
i don't understand the question.  i opened blender to see what i could do with it. i couldn't figure anything out about the program..
« Last Edit: March 19, 2009, 09:12:23 PM by Istarlome »


Offline HippieKender

  • Global Moderator
  • Posts: 1,072
  • Karma: 0
  • I seem to lick circular things...
    • hippiekender.deviantart.com
    • hippiekender: PhotoBucket
    • @HippieKender:twitter
    • HippieKender.com
Re: Blender zoomed text
« Reply #4 on: March 19, 2009, 09:02:11 PM »
Love the end result!

GimpDome dA Group ||  GimpDome's CafePress || @GimpDome on Twitter
The most precious thing one can make is a friend.


Darth_Gimp

  • Number One
  • *****
  • Posts: 2,833
  • Karma: 0
  • Faith, Folk, Family!
    • lds-jedi.deviantart.com
    • Odinic Rite
Re: Blender zoomed text
« Reply #5 on: March 19, 2009, 09:19:52 PM »
Ista, I misread... I thought when you said "downloaded Blender and opened it" that you meant a file of what is being shown.

My bad.
GimpDome Group: http://gimpdome.deviantart.com/
My DeviantArt: http://lds-jedi.deviantart.com/

There's no worse feeling than that millisecond you're sure you are going to die after leaning your chair back a little too far.

Offline fencepost

  • Member
  • **
  • Posts: 2,626
  • Karma: 0
    • fence-post.deviantart.com
Re: Blender zoomed text
« Reply #6 on: March 20, 2009, 06:51:40 AM »
That sure is a cool effect.
I'd rate you as an upper-middle-lower-mod with pro-novice-inter tendencies.....and a twist of lime!  Of course, my rating scale is completely objectively subjective, but ALWAYS consistently inconsistent.

Tags:
 

anything